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Late 1930s-Late 2000s - The seventy-year period in the twentieth century ("twencen") that comprises what historians later dubbed "The First Heroic Age. It was kicked off shortly before World War II with the emergence of the original Human Torch, Namor the Sub-Mariner, and Captain America.

Superhuman activity -- costumed and otherwise -- declined in the decades after WWII, but in the early 1980s* Cold War scientific progress led to the emergence of notable superheroes such as the Fantastic Four, Iron Man, Spider-Man, and others. Rising paranoia and about superhumans caused mutants and the Hulk to be feared beings, leading to the creation of teams such as the X-Men and the Avengers. Beings walked the Earth who claimed to be gods, like Thor, Loki, and Hercules.

Most records regarding the early twenty-first century have been lost; as a result it is unclear what exactly led to the end of the First Heroic Age. Perhaps public opinion turned against them, leading to a witchhunt. Perhaps internal conflicts escalated and the superhero community imploded. Perhaps they entered into a massive war of some sort and never returned. Perhaps it was a combination of several different factors. Regardless, the heroes lived on in stories and old recordings passed along from generation to generation.

Early 2010s - The United States ceases to democratically elect presidents. Instead, political figures are apointed by large-scale corporations, which have steadily amassed power and influence over the decades.

Late 2100s-Early 2080s - Without the influence or intervention of superheroes, massive wars raged across the world. Mutants were rounded up and imprisoned. Nuclear wars devastated the Earth to such an extent that the prevailing mega-corporations practically rebuilt civilization from the ground up.

Early 2080s - 2098 - Major corporations like Alchemax, Stark-Fujikawa, Synthia, Roxxon, and D//Monix steadily develop the world's major cities into utopias ... or at least, what they'd like people to believe are utopias. The divide between the rich and poor continues to expand, most notably in the case of Nueva York (formerly New York), a city-state constructed on a superstructure that allows skyscrapers to rise miles into the sky ... while the original city underneath it (now dubbed "Downtown") never recovers from the post-apocalyptic depression of decades past.

Police and other emergency forces are now privately-owned rather than government-run. Security companies like the Public Eye, Watchdogs, and Securicops, as well as health-care companies like Docs-in-a-Box, provide their services only to those who subscribe to them. Anyone late on a payment is out of luck.

Mutants are no longer condemned to die in prison camps, but they're relegated to second-class citizenship in society. Genetic tampering by corporations and hazardous-waste transformations lead to more mutated citizens than ever, while wealthy citizens have their latent mutant genes suppressed from an early age.

Corporations actively attempt to convert the public's worship of heroes into worship of corporate logos. Despite this, a select few hold onto the legends of the twentieth century and its heroes; "Twencen" culture gains a foothold, as does worship of Thor and other gods once believed to have walked the Earth in the previous century.

2099 - The murder of his entire family by a wealthy psychopath drives a Public Eye officer to become the new Punisher. A mysterious man emerges from a time rift in Latveria, claiming to be the infamous Victor Von Doom. A geneticist named Miguel O'Hara is betrayed by the Alchemax corporation and assumes the costumed identity of Spider-Man due to an act of sabotage bonding his DNA with that of a spider. An enertainment exec betrays a tribe of warriors and pays for it by exposure to gamma radiation, turning him into the new Hulk. Disenfranchised mutants band together under the banner of the X-Men to fight for their basic rights. A hacker from Transverse City jacks his mind into cyberspace to avoid brain-death, and his mind is downloaded into the body of a war machine calling itself Ghost Rider. All these figures and more contribute to what many have dubbed the "Second Heroic Age". The populace worship these new 'heroes', while the megacorps panic and try to stem the uprising.

A joint corporate venture creates a pantheon of artificial Norse Gods called the Aesir, who live on a floating city called Valhalla. This attempt to twist the public's worship of Thor for corporate gain leads to many of the heroes banding together in opposition to this. In the aftermath, the people's belief in heroes is only strengthened.

The man who now only calls himself Doom succeeds in not only wresting control of Latveria from corporate control, he also goes on to violently take control of America as its new president. Doom's presidency institutes massive changes that hold corporate executives accountable for their actions; the upheaval leads to some of the heroes being put in positions of political power, such as Miguel O'Hara's rise to Alchemax CEO and the X-Men's appointment as the protectorate of Halo City -- a nation of mutants and other minorities.

Soon after, corporate forces led by the enigmatic John Anthony Herod strike back and violently unseat Doom from office. President Steve Rogers -- an imposter of Captain America inserted by Herod as a puppet -- issues an order to execute any and all superpowered 'heroes'. Punisher, Galahad, the first Metalscream, and the Hulk are rounded up and publicly killed by SHIELD soldiers.

The public murder of the heroes goes down in history as "The Night of the Long Knives", and it spurs even deeper opposition to corporate control. A grass-roots revolutionary movement called Re-Activ-8 emerges, enlisting both low-level superheroes and the common man. Doom exacts his revenge against Herod and President Rogers before retreating into seclusion as a shadoy manipulator with a global reach.

New heroes rise as well. A new Daredevil is counted as one of Re-Activ-8's most notable operatives. Metalscream's protege -- originally believed to be killed -- takes up her mentor's mantle and command of technomancy. An amnesiac with nanotech armor crash-lands in Downtown, and sets up shop as its new defender, Moon Knight. Clones of the Fantastic Four are found in the Negative Zone, forming an uneasy alliance with Stark-Fujikawa workers in order to repair the long-term damage the corporation has done to the Zone. A freelance swordsman called Chen is forcibly turned into a vampire; after the loss of his daughter, he begins hunting down vampires as the new Blade.

2100 It is now early March of the new year. Miguel O'Hara's tenure as Alchemax CEO is steadily unraveling. D//Monix and other corporations have completely abandoned Transverse City, leaving Ghost Rider as the only order in a lawless stretch of highway. The Fantastic Four's alliance with Stark-Fujikawa has come to an end. The X-Men struggle with politics in Halo City. And the world -- jarred from any sense of normalcy or security -- nervously awaits the next shakeup to the status quo.


*While it's true that the Fantastic Four, Hulk, and other Silver-Age Marvel characters debuted in the early 1960s, 2099UGR follows Marvel Comics' editorial policy at the time the 2099 comics were being published. According to the policy, those first appearances were said to take place "ten years before the present day". This means that for the sake of the 2099 comics and 2099UGR, the Fantastic Four, the Hulk, Spider-Man, and others first appeared in the early 1980s.